![]() IOS: Fixed a memory leak when using GL.Clear in MonoBehaviour Update/LateUpdate. HDRP: Fixed water simulation time in playmode. When using SVT, it is recommended to rebuild your Player's build in order to get the corrected streaming files (GTS and GTP files) in the Streaming Assets folder. Graphics: Fixed bug with Streaming Virtual Texturing throwing a "The transcoded bitstream was invalid" error that was caused by build pipeline bug corrupting virtual texture regions located in virtual texture files larger than 2GB. ![]() Version Control: - Changed the icons for Unity Version Control rebrandingĢD: Enabled showing the Apply/revert dialog to users if there are data changes in Sprite Editor Window before domain reload.Įditor: Avoid Gizmo being affected by parent component Scaling.Įditor: Fixed a Drag and Drop to parent folder when the parent contains a child folder with the same name.Įditor: Fixed an issue when using Entities certain types of gizmos for components in subscenes were not rendered in the Scene view.Įditor: Fixed an issue where scripted importer override could cause infinite imports.Įditor: Fixed copy and paste using keyboard for Transform rotation and scale in Inspector window.Įditor: Fixed exceptions while opening game view mode dropdown.Įditor: Fixed filtering result is not removed and folder contents shown when using "Frame Selected" or its shortcut "F" in the Project window.Įditor: Fixed the project from freezing due to a faulty Raycast operation in the navigation system.Įditor: Objects now keep their non-serializable state when reloaded. Universal RP: The two subshaders in main URP shaders (Lit, SimpleLit, BakedLit, ComplexLit, Particles) have now been combined in to one. Graphics: Added: ColorGamutUtility to retrieve the color primaries, white point or transfer function associated with a color gamut.Įditor: "Use display in HDR mode" checkbox is visible in the MacOS player settings. If using enum names as strings, ensure that the new ones get used as it won't be automatically converted to the new ones. D3DHDRDisplayBitDepth::D3DHDRDisplayBitDepth16 has been replaced by HDRDisplayBitDepth::BitDepth16Ĭalls to the obsolete enums will be automatically updated to the new one.D3DHDRDisplayBitDepth::D3DHDRDisplayBitDepth10 has been replaced by HDRDisplayBitDepth::BitDepth10.Serialization: Improved performance of restoring managed objects during a domain reload.Įditor: Added: - Renamed 3DHDRBitDepth to .Įnum D3DHDRDisplayBitDepth renamed to HDRDisplayBitDepth. Serialization: Improved performance of restoring managed objects during a domain reload (again!). MacOS: HDR support updated to use the EDR value for luminance. Graphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters. Universal RP: Added support for HDR output devices for desktop and console platforms. ![]() Windows: BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folder Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects: Fatal freeze when playing a VFX made with VFX Graph and consisting many effects ![]() Video: Crash on WindowsVideoMedia::GetFirstReadyTextureTime when focusing GameObject in Tutorial Universal RP: Flickering orbs appear when using RenderTargetHandle UI Toolkit Framework: Cannot change scripts in Inspector window when in Debug mode Texture: Crash on Sprite::Transfer when building the project RP Foundation: Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Project Browser: Project Browser shows package resources when package visibility is disabled Metal: Rendering freezes when the orientation is changed IL2CPP: Build argument doesn't get passed when exporting the project 2D: Editor goes into a loop while importing the “UI Toolkit Sample – Dragon Crashers” assetĭirectX12: GPU memory leaks when Renderer.rayTracingMode is set to .DynamicGeometryĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledįrameDebugger: Frame Debugger VRAM memory leak
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